About
The Comic
Doomsday, My Dear is intended to be read from start to finish without interruption, which I understand is difficult when it only updates a few times a week. I consider it more of a glorified storyboard than a graphic novel, and my hope is that, when all is said and done, somebody starting from the beginning will experience it as a vaguely film-like experience. For this reason, the pacing may seem a little strange sometimes, but I hope you’ll bear with it long enough to see how it all fits together.
I will shamefully admit that this began in 2010 when a couple friends and I were involved in an RPG that ended up falling apart after a few months. I loved the concept so much, and was so excited about where it could go, that I decided not to let it rest and got permission from everyone to revamp and continue the story.
I have the entire thing blocked out from start to finish, with some very gracious help from a couple people mentioned below. In spite of its (literally) sketchy origins, I’m eager to see this project through to the end, and I hope you’ll come along for the ride.
The Artist
My name is Cami, and I work as a 2D artist on a popular digital trading card game. My background is largely in animation as a storyboarder, including credits on Archer, The Awesomes, and a variety of unreleased projects and pilots.
Special Thanks
AJ, Carmen, Chris, Crow, Dan, Jess, Justine, Kris, Lizzi, and Sam. None of this would have been possible without all of you.
And thank you especially to Milo, the webmaster for this last lap.